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Text File  |  1995-01-08  |  6KB  |  103 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. SERGEANT                     75.79         DEAF/AMBUSHHARD_ONLY          12 
  8. SERGEANT                     82.10         DEAF/AMBUSHMEDIUM_AND_HARD    13 
  9. SERGEANT                     31.58         DEAF/AMBUSH                   5 
  10. SPECTRE                      29.05         DEAF/AMBUSHHARD_ONLY          2 
  11. DEMON                        14.52         DEAF/AMBUSHMEDIUM_ONLY        1 
  12. TROOPER                      11.37         DEAF/AMBUSHMEDIUM_ONLY       ;2 ;This item is inocuous
  13. TROOPER                      11.37         DEAF/AMBUSHMEDIUM_AND_HARD   ;2 ;This item is inocuous
  14. CACODEMON                    23.57         HARD_ONLY                     1 
  15. CACODEMON                    23.57         MEDIUM_AND_HARD               1 
  16. IMP                           6.32         EASY_ONLY                     1 
  17. IMP                           6.32         MEDIUM_ONLY                   1 
  18. SERGEANT                     12.63                                       2 
  19. TROOPER                       5.68         DEAF/AMBUSHEASY_AND_MEDIUM   ;1 ;This item is inocuous
  20. SHELLBOX                      1.35                                       2 
  21. BARMOR                        2.02                                       1 
  22. MEDIKIT                       1.35                                       1 
  23. SHOTGUN                       1.35                                       1 
  24. SERGEANT                     12.63         MEDIUM_AND_HARD               2 
  25. STIMPAK                       0.67         EASY_AND_MEDIUM               1 
  26. SHOTGUN                       1.35         EASY_AND_MEDIUM               1 
  27. BARREL                       64.44                                       17 
  28. IMP                           6.32                                       1 
  29. IMP                           6.32         MEDIUM_AND_HARD               1 
  30. IMP                           6.32         HARD_ONLY                     1 
  31. SPECTRE                      14.52         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  32. GARMOR                        2.02         DEAF/AMBUSH                   1 
  33. STIMPAK                       2.02         DEAF/AMBUSH                   3 
  34. MEDIKIT                       1.35         DEAF/AMBUSHEASY_ONLY          1 
  35. DEMON                        14.52         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  36. IMP                           6.32         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  37. IMP                          12.63         DEAF/AMBUSH                   2 
  38. SHELLS                        2.02         DEAF/AMBUSH                   3 
  39. BARMOR                        2.02         DEAF/AMBUSH                   1 
  40. ROCKETS                       2.02         DEAF/AMBUSH                   1 
  41. CACODEMON                    23.57         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  42. FLYSKULL                      3.79         DEAF/AMBUSH                   1 
  43. TROOPER                      17.05         DEAF/AMBUSH                  ;3 ;This item is inocuous 
  44. TROOPER                       5.68         DEAF/AMBUSHEASY_AND_HARD     ;1 ;This item is inocuous
  45. DEADPLAYER                    0.85                                       4 
  46. POOLOFBLOOD                   1.60                                       10 
  47. TROOPER                       5.68         DEAF/AMBUSHEASY_ONLY         ;1 ;This item is inocuous
  48. LAUNCHER                      1.35                                       1 
  49. TROOPER                       5.68                                      ;1 ;This item is inocuous 
  50. TROOPER                       5.68         HARD_ONLY                    ;1 ;This item is inocuous
  51. HELMET                        8.08                                      ;12 ;This item is inocuous 
  52. POTION                        4.71                                      ;7 ;This item is inocuous 
  53. ;                                            
  54. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  55. ;                                            
  56. ; At run-time this value is used to adjust the
  57. ; Max#of variable based on the population of
  58. ; the level being modified.  Using the strict 
  59. ; standard requires that one or more of the   
  60. ; items in the list above not have a specified
  61. ; maximum number of objects.                  
  62. ;                                              
  63. PER    131   ;Strict standard for exact placement 
  64. ;PER    111   ;Lowered Standard for easy placement
  65. ;                                            
  66. ; Deleting any of the PRESERVE lines will mean that
  67. ; the objects will not be taken from the original  
  68. ; level.  You will have to supply your own above. 
  69. ;                                            
  70. PRESERVE    PILLARS                          
  71. PRESERVE    LAMPS                            
  72. ;                                            
  73. ; THRESHOLD determines what a MEGA-GOODIE is.  
  74. ; MEGA-GOODIES are used to make the level fair 
  75. ; if the generator places a lot of enemies in  
  76. ; the level.                                   
  77. ;                                              
  78. THRESHOLD    75                                  
  79. ;                                              
  80. ; I.Q. Determines how intelligently the program  
  81. ; places objects in the effort to defeat you.   
  82. ; 250 is the default if it is not specified here. 
  83. ;                                              
  84. I.Q.    250                                 
  85. ;                                              
  86. ; EVEN sets the point at which the program must begin 
  87. ; placing MEGA-GOODIES into the level, on the   
  88. ; basis of the hardest difficulty rating.          
  89. ; The MEGA-GOODIES give you a fighting chance,  
  90. ; setting the value lower or <500 will increase the number
  91. ; of MEGA-GOODIES available to you in a the level. 
  92. EVEN    500                                 
  93. ;                                              
  94. ; If SPREAD is not set to a low value then
  95. ; a given sector may accumulate too many objects 
  96. ; this often makes the level impossible to finish
  97. ; or just ugly-looking.  Setting the value too low
  98. ; could make it difficult to place objects within
  99. ; a given wad file.
  100. ;                  
  101. SPREAD    15                                  
  102. ;                                              
  103.